The SolidOrShellTessellationControls type exposes the following members.
Constructors
Name | Description | |
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SolidOrShellTessellationControls |
Default constructor.
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Methods
Name | Description | |
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DisableLevelOfDetail |
Disables the use of levelOfDetail. The use of levelOfDetail is enabled by calling setLevelOfDetail (with a valid input).
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Dispose |
Releases all resources used by the
SolidOrShellTessellationControls
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Equals | (Inherited from Object .) |
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GetHashCode |
Serves as a hash function for a particular type.
(Inherited from
Object
.)
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GetType |
Gets the
Type
of the current instance.
(Inherited from
Object
.)
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ToString |
Returns a string that represents the current object.
(Inherited from
Object
.)
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UseLevelOfDetail |
Returns true if the use of levelOfDetail is enabled, false if not. The use of levelOfDetail is enabled
by calling setLevelOfDetail (with a valid input).
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Properties
Name | Description | |
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Accuracy |
A positive real number specifying how accurately a triangulation should approximate a solid or shell.
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IsValidObject |
Specifies whether the .NET object represents a valid Revit entity.
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LevelOfDetail |
An number between 0 and 1 (inclusive) specifying the level of detail for the triangulation of a solid or shell.
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MinAngleInTriangle |
A non-negative real number specifying the minimum allowed angle for any triangle in the triangulation, in radians.
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MinExternalAngleBetweenTriangles |
A positive real number specifying the minimum allowed value for the external angle between two adjacent triangles, in radians.
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