The VertexBuffer type exposes the following members.
Constructors
| Name | Description | |
|---|---|---|
|   | VertexBuffer |  Constructs the vertex buffer with the given capacity, measured in floats.  | 
Methods
| Name | Description | |
|---|---|---|
|   | Dispose |  Releases all resources used by the  VertexBuffer   | 
|   | Equals | (Inherited from Object .) | 
|   | GetHashCode |  Serves as a hash function for a particular type. (Inherited from  Object  .) | 
|   | GetMappedHandle |  Gets a handle to the buffer's memory that has been mapped. Writing data to the buffer using the handle is an alternative to using stream objects.  | 
|   | GetType |  Gets the  Type  of the current instance. (Inherited from  Object  .) | 
|   | GetVertexStreamPosition |  Gets a stream that can be used to write vertices of type  VertexPosition  into the buffer.  | 
|   | GetVertexStreamPositionColored |  Gets a stream that can be used to write vertices of type  VertexPositionColored  into the buffer.  | 
|   | GetVertexStreamPositionNormal |  Gets a stream that can be used to write vertices of type  VertexPositionNormal  into the buffer.  | 
|   | GetVertexStreamPositionNormalColored |  Gets a stream that can be used to write vertices of type  VertexPositionNormalColored  into the buffer.  | 
|   | IsValid |  Tests whether the buffer is valid for rendering.  | 
|   | Map |  Maps a portion of the buffer into memory, so that vertex data can be written into it. (see  VertexStream  ).  | 
|   | ToString |  Returns a string that represents the current object. (Inherited from  Object  .) | 
|   | Unmap |  Unmaps the buffer, so that it can be used for rendering.  | 
Properties
| Name | Description | |
|---|---|---|
|   | IsValidObject |  Specifies whether the .NET object represents a valid Revit entity.  |