Duplicates the appearance asset element.
Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 24.0.0.0 (24.0.0.0)
Since: 2018.1
Syntax
C# |
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Visual Basic |
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Visual C++ |
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Parameters
- name
- Type: SystemString
Name of the new appearance asset element - this name must be correctly structured for Revit use and not duplicate the name of another appearance asset in the document.
Return Value
The new AppearanceAssetElement.Remarks
The asset contained by this element will be duplicated as well. Changes to the duplicated element or its asset do not affect the original element and asset.
Examples

public void DuplicateAndModifyMaterial(Material material)
{
ElementId appearanceAssetId = material.AppearanceAssetId;
AppearanceAssetElement assetElem = material.Document.GetElement(appearanceAssetId) as AppearanceAssetElement;
ElementId duplicateAssetElementId = ElementId.InvalidElementId;
using (Transaction t = new Transaction(material.Document, "Duplicate Red Carpet Material"))
{
t.Start();
// Duplicate the material
Material duplicateMaterial = material.Duplicate("Blue Carpet");
// Duplicate the appearance asset and the asset in it
AppearanceAssetElement duplicateAssetElement = assetElem.Duplicate("Blue Carpet");
// Assign the asset element to the material
duplicateMaterial.AppearanceAssetId = duplicateAssetElement.Id;
duplicateAssetElementId = duplicateAssetElement.Id;
t.Commit();
}
// Make changes to the duplicate asset
using (Transaction t2 = new Transaction(material.Document, "Change blue carpet material"))
{
t2.Start();
using (AppearanceAssetEditScope editScope = new AppearanceAssetEditScope(assetElem.Document))
{
Asset editableAsset = editScope.Start(duplicateAssetElementId); // returns an editable copy of the appearance asset
// Description
AssetPropertyString descriptionProperty =
editableAsset.FindByName("description") as AssetPropertyString;
descriptionProperty.Value = "blue carpet";
// Diffuse image
AssetPropertyDoubleArray4d genericDiffuseProperty = editableAsset.FindByName("generic_diffuse") as AssetPropertyDoubleArray4d;
genericDiffuseProperty.SetValueAsColor(new Color(0x00, 0x00, 0xFF));
Asset connectedAsset = genericDiffuseProperty.GetSingleConnectedAsset();
AssetPropertyString bitmapProperty = connectedAsset.FindByName("unifiedbitmap_Bitmap") as AssetPropertyString;
bitmapProperty.Value = "Finishes.Flooring.Carpet.4.png";
editScope.Commit(true);
}
t2.Commit();
}
}

Public Sub DuplicateAndModifyMaterial(material As Material)
Dim appearanceAssetId As ElementId = material.AppearanceAssetId
Dim assetElem As AppearanceAssetElement = TryCast(material.Document.GetElement(appearanceAssetId), AppearanceAssetElement)
Dim duplicateAssetElementId As ElementId = ElementId.InvalidElementId
Using t As New Transaction(material.Document, "Duplicate Red Carpet Material")
t.Start()
' Duplicate the material
Dim duplicateMaterial As Material = material.Duplicate("Blue Carpet")
' Duplicate the appearance asset and the asset in it
Dim duplicateAssetElement As AppearanceAssetElement = assetElem.Duplicate("Blue Carpet")
' Assign the asset element to the material
duplicateMaterial.AppearanceAssetId = duplicateAssetElement.Id
duplicateAssetElementId = duplicateAssetElement.Id
t.Commit()
End Using
' Make changes to the duplicate asset
Using t2 As New Transaction(material.Document, "Change blue carpet material")
t2.Start()
Using editScope As New AppearanceAssetEditScope(assetElem.Document)
Dim editableAsset As Asset = editScope.Start(duplicateAssetElementId)
' returns an editable copy of the appearance asset
Dim descriptionProperty As AssetPropertyString = TryCast(editableAsset.FindByName("description"), AssetPropertyString)
descriptionProperty.Value = "blue carpet"
' Diffuse image
Dim genericDiffuseProperty As AssetPropertyDoubleArray4d = TryCast(editableAsset.FindByName("generic_diffuse"), AssetPropertyDoubleArray4d)
genericDiffuseProperty.SetValueAsColor(New Color(&H0, &H0, &HFF))
Dim connectedAsset As Asset = genericDiffuseProperty.GetSingleConnectedAsset()
Dim bitmapProperty As AssetPropertyString = TryCast(connectedAsset.FindByName("unifiedbitmap_Bitmap"), AssetPropertyString)
bitmapProperty.Value = "Finishes.Flooring.Carpet.4.png"
editScope.Commit(True)
End Using
t2.Commit()
End Using
End Sub
Exceptions
Exception | Condition |
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Autodesk.Revit.ExceptionsArgumentException | name cannot include prohibited characters, such as "{, }, [, ], |, ;, less-than sign, greater-than sign, ?, `, ~". -or- The given value for name is already in use as an appearance asset name. |
Autodesk.Revit.ExceptionsArgumentNullException | A non-optional argument was null |