Layout |
This class indicate the layout rule of a Beam System is Fixed-Number.

System Object
Autodesk.Revit.DB APIObject
Autodesk.Revit.DB LayoutRule
Autodesk.Revit.DB LayoutRuleFixedNumber
Autodesk.Revit.DB APIObject
Autodesk.Revit.DB LayoutRule
Autodesk.Revit.DB LayoutRuleFixedNumber
Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

The LayoutRuleFixedNumber type exposes the following members.

Name | Description | |
---|---|---|
![]() | LayoutRuleFixedNumber | Constructor of LayoutRuleFixedNumber. |

Name | Description | |
---|---|---|
![]() ![]() | IsReadOnly | Identifies if the object is read-only or modifiable. (Inherited from APIObject ) |
![]() | NumberOfLines | Get or set the number of the beams in a beam system. |

Name | Description | |
---|---|---|
![]() | Dispose | Causes the object to release immediately any resources it may be utilizing. (Inherited from APIObject ) |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object ) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object ) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object ) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object ) |

To use this type of LayoutRule, only the number of the beams must be set.

private bool LayoutRuleFixedNumberInformation(BeamSystem beamSystem)
{
//get the layoutRule of the beamsystem
Autodesk.Revit.DB.LayoutRule layoutRule = beamSystem.LayoutRule;
string message = "BeamSystem layout rule : " + layoutRule;
//create a new instance of the LayoutRuleClearSpacing class
LayoutRuleFixedNumber myLayoutRuleFixedNumber =
new LayoutRuleFixedNumber(8);
//set the new layoutRule to the beamsystem
beamSystem.LayoutRule = myLayoutRuleFixedNumber;
LayoutRuleFixedNumber fixedNumber = beamSystem.LayoutRule as LayoutRuleFixedNumber;
if (null == fixedNumber)
{
return false;
}
//try to get the property value of the beamsystem LayoutRule
int numberOfLines = fixedNumber.NumberOfLines;
message += "\nNew BeamSystem layout rule: " + fixedNumber;
message += "\nNew BeamSystem number of beams: " + numberOfLines;
TaskDialog.Show("Revit",message);
return true;
}
