LightAndMaterialAccuracyMode Enumeration

An enumerated type containing possible Light and Material Accuracy modes for Raytracer render.

Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: (17.0.484.0)
Since: 2017


public enum LightAndMaterialAccuracyMode
Visual Basic
Public Enumeration LightAndMaterialAccuracyMode
Visual C++
public enum class LightAndMaterialAccuracyMode


Member name Description
Simplified Rough and semi-rough materials are approximated. Consequently, materials may look more shinier than expected. Lighting is approximated so shadows will lack in details.
Advanced Soft shadows and soft reflections from semi-rough materials will be rendered with a high quality level. This is the standard setting that you typically want to rely on for final high quality renderings.

See Also