A class that permits structured building of geometry or
a mesh from a collection of connected faces.
Contains all closed face sets and custom precisions.
Namespace:
Autodesk.Revit.DB
Assembly:
RevitAPI
(in RevitAPI.dll) Version: 21.0.0.0 (21.1.1.109)
Since:
2015
Syntax
C# |
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Visual Basic |
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Visual C++ |
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Remarks
Creates a geometry populated with faces defined by TessellatedFace objects
stored in the input connected face sets.
The faces defined by each connected face set may form an open shell or
the boundary of a solid 3D region.
All faces are planar and have polyline boundaries, defined
as sequences of 3d coordinates.
Faces are added to the builder as a part of connected face sets,
representing faces which share edges.
Order of faces in the sets is irrelevant. Faces can only
be added to the builder when a face set has been opened and is available
to take in faces (use
OpenConnectedFaceSet(Boolean)
to open a new face set).
Before attempting to build Revit geometry from the builder
the current face set should be closed
(
CloseConnectedFaceSet
).
The builder allows for the possibility of multiple face sets.
The builder will try to create a geometry valid in Revit despite
inconsistencies or omissions in the input data.
- For each connected face set, it will check the face orientations and change them wherever needed so that the orientations of the faces in that set are consistent.
- If a connected face set is closed, it will check if the face normals point outward. If not, it will reverse the orientations of all faces. That means, each closed connected face set will represent a solid.
- It does not support the definition of a "void", even if the user had set the orientations of the faces to define a "void".
- If there is more than one connected face set, it does not check if they intersect or overlap each other.
Examples
Copy
C#
// Create a pyramid-shaped DirectShape using given material for the faces
public void CreateTessellatedShape(Document doc, ElementId materialId)
{
List<XYZ> loopVertices = new List<XYZ>(4);
TessellatedShapeBuilder builder = new TessellatedShapeBuilder();
builder.OpenConnectedFaceSet(true);
// create a pyramid with a square base 4' x 4' and 5' high
double length = 4.0;
double height = 5.0;
XYZ basePt1 = XYZ.Zero;
XYZ basePt2 = new XYZ(length, 0, 0);
XYZ basePt3 = new XYZ(length, length, 0);
XYZ basePt4 = new XYZ(0, length, 0);
XYZ apex = new XYZ(length / 2, length / 2, height);
loopVertices.Add(basePt1);
loopVertices.Add(basePt2);
loopVertices.Add(basePt3);
loopVertices.Add(basePt4);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt1);
loopVertices.Add(apex);
loopVertices.Add(basePt2);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt2);
loopVertices.Add(apex);
loopVertices.Add(basePt3);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt3);
loopVertices.Add(apex);
loopVertices.Add(basePt4);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
loopVertices.Clear();
loopVertices.Add(basePt4);
loopVertices.Add(apex);
loopVertices.Add(basePt1);
builder.AddFace(new TessellatedFace(loopVertices, materialId));
builder.CloseConnectedFaceSet();
builder.Target = TessellatedShapeBuilderTarget.Solid;
builder.Fallback = TessellatedShapeBuilderFallback.Abort;
builder.Build();
TessellatedShapeBuilderResult result = builder.GetBuildResult();
using (Transaction t = new Transaction(doc, "Create tessellated direct shape"))
{
t.Start();
DirectShape ds = DirectShape.CreateElement(doc, new ElementId(BuiltInCategory.OST_GenericModel));
ds.ApplicationId = "Application id";
ds.ApplicationDataId = "Geometry object id";
ds.SetShape(result.GetGeometricalObjects());
t.Commit();
}
}
Copy
VB.NET
' Create a pyramid-shaped DirectShape using given material for the faces
Public Sub CreateTessellatedShape(doc As Document, materialId As ElementId)
Dim loopVertices As New List(Of XYZ)(4)
Dim builder As New TessellatedShapeBuilder()
builder.OpenConnectedFaceSet(True)
' create a pyramid with a square base 4' x 4' and 5' high
Dim length As Double = 4.0
Dim height As Double = 5.0
Dim basePt1 As XYZ = XYZ.Zero
Dim basePt2 As New XYZ(length, 0, 0)
Dim basePt3 As New XYZ(length, length, 0)
Dim basePt4 As New XYZ(0, length, 0)
Dim apex As New XYZ(length / 2, length / 2, height)
loopVertices.Add(basePt1)
loopVertices.Add(basePt2)
loopVertices.Add(basePt3)
loopVertices.Add(basePt4)
builder.AddFace(New TessellatedFace(loopVertices, materialId))
loopVertices.Clear()
loopVertices.Add(basePt1)
loopVertices.Add(apex)
loopVertices.Add(basePt2)
builder.AddFace(New TessellatedFace(loopVertices, materialId))
loopVertices.Clear()
loopVertices.Add(basePt2)
loopVertices.Add(apex)
loopVertices.Add(basePt3)
builder.AddFace(New TessellatedFace(loopVertices, materialId))
loopVertices.Clear()
loopVertices.Add(basePt3)
loopVertices.Add(apex)
loopVertices.Add(basePt4)
builder.AddFace(New TessellatedFace(loopVertices, materialId))
loopVertices.Clear()
loopVertices.Add(basePt4)
loopVertices.Add(apex)
loopVertices.Add(basePt1)
builder.AddFace(New TessellatedFace(loopVertices, materialId))
builder.CloseConnectedFaceSet()
builder.Target = TessellatedShapeBuilderTarget.Solid
builder.Fallback = TessellatedShapeBuilderFallback.Abort
builder.Build()
Dim result As TessellatedShapeBuilderResult = builder.GetBuildResult()
Using t As New Transaction(doc, "Create tessellated direct shape")
t.Start()
Dim ds As DirectShape = DirectShape.CreateElement(doc, New ElementId(BuiltInCategory.OST_GenericModel))
ds.ApplicationId = "Application id"
ds.ApplicationDataId = "Geometry object id"
ds.SetShape(result.GetGeometricalObjects())
t.Commit()
End Using
End Sub