Asset |
Gets the single connected asset attached to this asset property, if it exists.
Namespace: Autodesk.Revit.DB.Visual
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)


Exception | Condition |
---|---|
InvalidOperationException | Asset is connected to more than one asset. |

Throws if there is more than one connected asset.

private void SetBumpmapBitmap(Material material, String bumpmapImageFilepath)
{
ElementId appearanceAssetId = material.AppearanceAssetId;
AppearanceAssetElement assetElem = material.Document.GetElement(appearanceAssetId) as AppearanceAssetElement;
using (Transaction t = new Transaction(material.Document, "Change material bumpmap bitmap"))
{
t.Start();
using (AppearanceAssetEditScope editScope = new AppearanceAssetEditScope(assetElem.Document))
{
Asset editableAsset = editScope.Start(assetElem.Id); // returns an editable copy of the appearance asset
AssetProperty bumpMapProperty = editableAsset.FindByName("generic_bump_map");
// Find the connected asset (with a shortcut to get the only one)
Asset connectedAsset = bumpMapProperty.GetSingleConnectedAsset();
if (connectedAsset == null)
{
// Add a new default connected asset
bumpMapProperty.AddConnectedAsset("UnifiedBitmap");
connectedAsset = bumpMapProperty.GetSingleConnectedAsset();
}
if (connectedAsset != null)
{
// Find the target asset property
AssetPropertyString bumpmapBitmapProperty = connectedAsset.FindByName("unifiedbitmap_Bitmap") as AssetPropertyString;
if (bumpmapBitmapProperty.IsValidValue(bumpmapImageFilepath))
bumpmapBitmapProperty.Value = bumpmapImageFilepath;
}
editScope.Commit(true);
}
t.Commit();
}
}
