Light |
This class encapsulates light information.

Namespace: Autodesk.Revit.DB.Lighting
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

The LightType type exposes the following members.

Name | Description | |
---|---|---|
![]() | ColorFilter | The light filter color. |
![]() | DimmingColor | The dimming temperature value in Kelvins. |
![]() | IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |

Name | Description | |
---|---|---|
![]() | Dispose | Releases all resources used by the LightType |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object ) |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object ) |
![]() | GetInitialColor | Return a copy of an object derived from InitialColor |
![]() | GetInitialIntensity | Return a copy of an object derived from InitialIntensity |
![]() | GetLightDistribution | Return a copy of an object derived from LightDistribution |
![]() | GetLightShape | Return a copy of an object derived from LightShape |
![]() ![]() ![]() | GetLightType | Creates a light type object from the given document and family type ID |
![]() ![]() ![]() | GetLightTypeFromInstance | Creates a light type object from the given document and element ID |
![]() | GetLossFactor | Return a copy of an object derived from LossFactor |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object ) |
![]() ![]() | SetInitialColor | Replace the current initial color object with the given object |
![]() ![]() | SetInitialIntensity | Replace the current initial intensity object with the given object |
![]() | SetLightDistribution | Replace the current LightDistribution object with the given object |
![]() | SetLightShape | Replace the current LightShape object with the given object |
![]() | SetLossFactor | Replace the current loss factor object with the given object |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object ) |

public void GetLightData(Document document)
{
// This code demonstrates how to get light information from project and family document
LightType lightData = null;
if (document.IsFamilyDocument)
{
// In family document, get LightType via LightFamily.GetLightType(int) method.
LightFamily lightFamily = LightFamily.GetLightFamily(document);
for (int index = 0; index < lightFamily.GetNumberOfLightTypes(); index++)
{
lightData = lightFamily.GetLightType(index);
}
}
else
{
// In family document, get LightType via GetLightTypeFromInstance or GetLightType method.
// In order to get the light information, please get a light fixture instance first
FilteredElementCollector collector = new FilteredElementCollector(document);
collector.OfClass(typeof(FamilyInstance)).OfCategory(BuiltInCategory.OST_LightingFixtures);
FamilyInstance lightFixture = collector.Cast<FamilyInstance>().First<FamilyInstance>();
if (lightFixture == null) // check null reference
return;
// Get the LightType for given light fixture
lightData = LightType.GetLightTypeFromInstance(document, lightFixture.Id);
}
// Get the light data via LightType
Color filterColor = lightData.ColorFilter; // get the ColorFilter property
LossFactor lossFactor = lightData.GetLossFactor(); // get the loss factor
if (lossFactor is AdvancedLossFactor)
{
AdvancedLossFactor advancedFactor = lossFactor as AdvancedLossFactor;
double luminaireValue = advancedFactor.LuminaireDirtDepreciation;
}
}
