Document Paint(Element |
Paint the element's face with specified material.
Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

Parameters

Exception | Condition |
---|---|
ArgumentException | The element elementId does not exist in the document -or- The element materialId does not exist in the document -or- The face doesn't belong to the element -or- The materialId doesn't specify a material element. -or- The element's face cannot be painted. |
ArgumentNullException | A non-optional argument was null |
ModificationForbiddenException | The document is in failure mode: an operation has failed, and Revit requires the user to either cancel the operation or fix the problem (usually by deleting certain elements). -or- The document is being loaded, or is in the midst of another sensitive process. |
ModificationOutsideTransactionException | The document has no open transaction. |

// Paint any unpainted faces of a given wall
public void PaintWallFaces(Wall wall, ElementId matId)
{
Document doc = wall.Document;
GeometryElement geometryElement = wall.get_Geometry(new Options());
foreach (GeometryObject geometryObject in geometryElement)
{
if (geometryObject is Solid)
{
Solid solid = geometryObject as Solid;
foreach (Face face in solid.Faces)
{
if (doc.IsPainted(wall.Id, face) == false)
{
doc.Paint(wall.Id, face, matId);
}
}
}
}
}
public void ApplyPaintByMaterial(Document document, Wall wall, Material material)
{
// Before acquiring the geometry, make sure the detail level is set to 'Fine'
Options geoOptions = new Options();
geoOptions.DetailLevel = ViewDetailLevel.Fine;
// Obtain geometry for the given Wall element
GeometryElement geoElem = wall.get_Geometry(geoOptions);
// Find a face on the wall
Face wallFace = null;
IEnumerator<GeometryObject> geoObjectItor = geoElem.GetEnumerator();
while (geoObjectItor.MoveNext())
{
// need to find a solid first
Solid theSolid = geoObjectItor.Current as Solid;
if (null != theSolid)
{
// Examine faces of the solid to find one with at least
// one region. Then take the geometric face of that region.
foreach (Face face in theSolid.Faces)
{
if (face.HasRegions)
{
wallFace = face.GetRegions()[0];
break;
}
}
}
}
if (null == wallFace)
{
TaskDialog.Show("Failure", "Could not find a face to paint on the given wall.");
return;
}
// Paint material to the wall face (modification must be inside a transaction)
using (Transaction transaction = new Transaction(document, "Painting a wall"))
{
transaction.Start();
document.Paint(wall.Id, wallFace, material.Id);
transaction.Commit();
}
// For illustration purposes only, check if the painted material indeed got applied
bool isPainted = document.IsPainted(wall.Id, wallFace);
if (isPainted)
{
ElementId paintedMatId = document.GetPaintedMaterial(wall.Id, wallFace);
if (paintedMatId == material.Id)
{
TaskDialog.Show("Painting material", "Wall painted successfully.");
}
}
}
