BoundingBoxUV Class


Bounding Box UV Class

A two-dimensional rectangle, parallel to the coordinate axes.
Inheritance Hierarchy
System Object
Autodesk.Revit.DB BoundingBoxUV

Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)
Syntax
public class BoundingBoxUV : IDisposable

The BoundingBoxUV type exposes the following members.

Constructors
Name Description
Public method BoundingBoxUV default constructor
Public method BoundingBoxUV(Double, Double, Double, Double) Creates object with supplied values.
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Properties
Name Description
Public property Bounds Indexed access for loops. Use 0 for Min and 1 for Max.
Public property IsSet Indicates whether the BoundingBoxUV is set or not.
Public property Max Maximum coordinates (upper-right corner of the box).
Public property Min Minimum coordinates (lower-left corner of the box).
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Methods
Name Description
Public method Dispose Releases all resources used by the BoundingBoxUV
Public method Equals Determines whether the specified object is equal to the current object.
(Inherited from Object )
Public method GetHashCode Serves as the default hash function.
(Inherited from Object )
Public method GetType Gets the Type of the current instance.
(Inherited from Object )
Public method ToString Returns a string that represents the current object.
(Inherited from Object )
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Example
Document doc = application.ActiveUIDocument.Document;
FilteredElementCollector collector = new FilteredElementCollector(doc);
ICollection<Element> collection = collector.OfClass(typeof(Autodesk.Revit.DB.View)).ToElements();
foreach (Element element in collection)

{
    Autodesk.Revit.DB.View view = element as Autodesk.Revit.DB.View;
    if (null != view)
    {
        string messageInfo = "BoundingBoxUV : ";
        messageInfo += "\nView name : " + view.Name;
        BoundingBoxUV boundingBox = view.Outline;
        // Get max bounding box
        UV max = boundingBox.Max;
        messageInfo += "\nMax boundingbox : (" + max.U + "," + max.V + ")";
        // Get min bounding box
        UV min = boundingBox.Min;
        messageInfo += "\nMin boundingbox : (" + min.U + "," + min.V + ")";
        // Get bounds,
        // Use 0 for Min and 1 for Max
        UV bound = boundingBox.get_Bounds(0);
        messageInfo += "\nBoundingbox bounds : (" + bound.U + "," + bound.V + ")";
        TaskDialog.Show("Revit",messageInfo);
    }
}
See Also