Mechanical |
Connects a pair of placeholders that can intersect in an Elbow connection.
Namespace: Autodesk.Revit.DB.Mechanical
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

public static bool ConnectDuctPlaceholdersAtElbow(
Document document,
Connector connector1,
Connector connector2
)
Parameters
- document Document
- The document.
- connector1 Connector
- The end connector of the first placeholder.
- connector2 Connector
- The end connector of the second placeholder.
Return Value
BooleanTrue if connection succeeds, false otherwise.

Exception | Condition |
---|---|
ArgumentException | The owner of connector is not duct placeholder. -or- The owners of connectors belong to different types of system. |
ArgumentNullException | A non-optional argument was null |

The placeholders may have a physical intersection but this is not required. If they are not intersecting the connectors must be coplanar and able to be moved to intersect each other. If connection fails, the placeholders cannot be physically connected.

//Create a point to be the connection point of two ductPlaceholders
XYZ connectionPoint = new XYZ(150, 0, 0);
//Create two new ductPlaceholders, duct1 and duct2, each ductPlaceholder has connectionPoint as its parameter
Duct duct1 = Duct.CreatePlaceholder(document, systemTypeId, ductTypeId, levelId, new XYZ(100, 0, 0), connectionPoint);
Duct duct2 = Duct.CreatePlaceholder(document, systemTypeId, ductTypeId, levelId, connectionPoint, new XYZ(150, 50, 0));
//Get Connectors of duct1 and duct2's ConnectorManager and change their type to IEnumerable<Connector>
//Get the first connector from the IEnumerable where the origin of the connector is almost equal to connectionPoint
Connector connector1 = duct1.ConnectorManager.Connectors.Cast<Connector>().Where(c => c.Origin.IsAlmostEqualTo(connectionPoint)).First();
Connector connector2 = duct2.ConnectorManager.Connectors.Cast<Connector>().Where(c => c.Origin.IsAlmostEqualTo(connectionPoint)).First();
//Connect duct1 and duct2 with elbow fitting by their intersecting connectors(whose origin is almost equal to connectionPoint)
bool connectResult = MechanicalUtils.ConnectDuctPlaceholdersAtElbow(document, connector1, connector2);
//Convert duct1 and duct2 to real ducts
ICollection<ElementId> convertedElementsId = MechanicalUtils.ConvertDuctPlaceholders(document, new ElementId[] { duct1.Id, duct2.Id });
