Light |
This class represents a set of light groups that are used for easier management of various lighting scenarios

Namespace: Autodesk.Revit.DB.Lighting
Assembly: RevitAPI (in RevitAPI.dll) Version: 25.0.0.0 (25.0.0.0)

The LightGroupManager type exposes the following members.

Name | Description | |
---|---|---|
![]() | IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |

Name | Description | |
---|---|---|
![]() | CreateGroup | Create a new LightGroup object with the given name |
![]() | DeleteGroup | Remove the given LightGroup object from the set of LightGroup objects |
![]() | Dispose | Releases all resources used by the LightGroupManager |
![]() | Equals | Determines whether the specified object is equal to the current object. (Inherited from Object ) |
![]() | GetGroups | Get the set of contained LightGroup objects The set of LightGroup objects |
![]() | GetHashCode | Serves as the default hash function. (Inherited from Object ) |
![]() | GetLightDimmer | Gets the dimmer value for the given light for rendering the given view |
![]() ![]() | GetLightGroupManager | Creates a light group manager object from the given document |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object ) |
![]() | IsLightGroupOn | Returns true if the given light group is on |
![]() | IsLightOn | Returns true if the given light is on for rendering the given view |
![]() | SetLightDimmer | Sets the dimmer value for the given light for rendering the given view |
![]() | SetLightGroupOn | Turns the given light group on or off for rendering the given view depending on the bool argument |
![]() | SetLightOn | Turns the given light on or off for rendering the given view depending on the bool argument |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object ) |

public void AddRemoveLightGroupInManager(Document document, FamilyInstance lightOne, FamilyInstance lightTwo)
{
if (document.IsFamilyDocument) // it supports project document only.
return;
LightGroupManager groupMgr = LightGroupManager.GetLightGroupManager(document);
// Add a light group with a light
LightGroup lightGroup = groupMgr.CreateGroup("Group_One");
lightGroup.AddLight(lightOne.Id);
// Add another light group with another light.
lightGroup = groupMgr.CreateGroup("Group_Two");
lightGroup.AddLight(lightTwo.Id);
// Retrieve the added light group in the manager.
IList<LightGroup> existingGroups = groupMgr.GetGroups();
foreach (LightGroup group in existingGroups)
{
string groupName = group.Name;
}
// Remove one light group from the manager.
groupMgr.DeleteGroup(existingGroups[0].Id);
}
