Layout
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This class indicate the layout rule of a Beam System is Fixed-Distance.
System
Object
Autodesk.Revit.DB APIObject
Autodesk.Revit.DB LayoutRule
Autodesk.Revit.DB LayoutRuleFixedDistance
Autodesk.Revit.DB APIObject
Autodesk.Revit.DB LayoutRule
Autodesk.Revit.DB LayoutRuleFixedDistance
Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 27.0.4.0 (27.0.4.0)
The LayoutRuleFixedDistance type exposes the following members.
| Name | Description | |
|---|---|---|
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LayoutRuleFixedDistance | Constructor of LayoutRuleFixedDistance. Create LayoutRuleFixedDistance with the values passed in. |
| Name | Description | |
|---|---|---|
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IsReadOnly |
Identifies if the object is read-only or modifiable.
(Inherited from APIObject ) |
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JustifyType | Get or set the type of justification. |
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Spacing | Get or set spacing of the Beam System. |
| Name | Description | |
|---|---|---|
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Dispose |
Causes the object to release immediately any resources it may be utilizing.
(Inherited from APIObject ) |
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Equals |
Determines whether the specified object is equal to the current object.
(Inherited from Object ) |
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GetHashCode |
Serves as the default hash function.
(Inherited from Object ) |
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GetType |
Gets the
Type
of the current instance.
(Inherited from Object ) |
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ToString |
Returns a string that represents the current object.
(Inherited from Object ) |
To use this type of LayoutRule, the distance between the beams and the justify-type must be set.
C#
private bool LayoutRuleFixedDistanceInformation(BeamSystem beamSystem)
{
//get the layoutRule of the beamsystem
Autodesk.Revit.DB.LayoutRule layoutRule = beamSystem.LayoutRule;
string message = "BeamSystem layout rule : " + layoutRule;
//create a new instance of the LayoutRuleClearSpacing class
LayoutRuleFixedDistance myLayoutRuleFixedDistance =
new LayoutRuleFixedDistance(10.0, BeamSystemJustifyType.End);
//set the new layoutRule to the beamsystem
beamSystem.LayoutRule = myLayoutRuleFixedDistance;
LayoutRuleFixedDistance fixedDistance = beamSystem.LayoutRule as LayoutRuleFixedDistance;
if (null == fixedDistance)
{
return false;
}
//try to get the property value of the beamsystem LayoutRule
BeamSystemJustifyType justifyType = fixedDistance.JustifyType;
double spacing = fixedDistance.Spacing;
message += "\nNew BeamSystem layout rule: " + fixedDistance;
message += "\nNew BeamSystem spacing: " + spacing;
message += "\nNew BeamSystem justification: " + justifyType;
TaskDialog.Show("Revit",message);
return true;
}