Light
|
This class encapsulates light information.
System
Object
Autodesk.Revit.DB.Lighting LightType
Autodesk.Revit.DB.Lighting LightType
Namespace: Autodesk.Revit.DB.Lighting
Assembly: RevitAPI (in RevitAPI.dll) Version: 27.0.4.0 (27.0.4.0)
The LightType type exposes the following members.
| Name | Description | |
|---|---|---|
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ColorFilter | The light filter color. |
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DimmingColor | The dimming temperature value in Kelvins. |
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IsValidObject | Specifies whether the .NET object represents a valid Revit entity. |
| Name | Description | |
|---|---|---|
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Dispose | Releases all resources used by the LightType |
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Equals |
Determines whether the specified object is equal to the current object.
(Inherited from Object ) |
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GetHashCode |
Serves as the default hash function.
(Inherited from Object ) |
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GetInitialColor | Return a copy of an object derived from InitialColor |
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GetInitialIntensity | Return a copy of an object derived from InitialIntensity |
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GetLightDistribution | Return a copy of an object derived from LightDistribution |
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GetLightShape | Return a copy of an object derived from LightShape |
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GetLightType | Creates a light type object from the given document and family type ID |
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GetLightTypeFromInstance | Creates a light type object from the given document and element ID |
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GetLossFactor | Return a copy of an object derived from LossFactor |
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GetType |
Gets the
Type
of the current instance.
(Inherited from Object ) |
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SetInitialColor | Replace the current initial color object with the given object |
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SetInitialIntensity | Replace the current initial intensity object with the given object |
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SetLightDistribution | Replace the current LightDistribution object with the given object |
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SetLightShape | Replace the current LightShape object with the given object |
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SetLossFactor | Replace the current loss factor object with the given object |
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ToString |
Returns a string that represents the current object.
(Inherited from Object ) |
C#
public void GetLightData(Document document)
{
// This code demonstrates how to get light information from project and family document
LightType lightData = null;
if (document.IsFamilyDocument)
{
// In family document, get LightType via LightFamily.GetLightType(int) method.
LightFamily lightFamily = LightFamily.GetLightFamily(document);
for (int index = 0; index < lightFamily.GetNumberOfLightTypes(); index++)
{
lightData = lightFamily.GetLightType(index);
}
}
else
{
// In family document, get LightType via GetLightTypeFromInstance or GetLightType method.
// In order to get the light information, please get a light fixture instance first
FilteredElementCollector collector = new FilteredElementCollector(document);
collector.OfClass(typeof(FamilyInstance)).OfCategory(BuiltInCategory.OST_LightingFixtures);
FamilyInstance lightFixture = collector.Cast<FamilyInstance>().First<FamilyInstance>();
if (lightFixture == null) // check null reference
return;
// Get the LightType for given light fixture
lightData = LightType.GetLightTypeFromInstance(document, lightFixture.Id);
}
// Get the light data via LightType
Color filterColor = lightData.ColorFilter; // get the ColorFilter property
LossFactor lossFactor = lightData.GetLossFactor(); // get the loss factor
if (lossFactor is AdvancedLossFactor)
{
AdvancedLossFactor advancedFactor = lossFactor as AdvancedLossFactor;
double luminaireValue = advancedFactor.LuminaireDirtDepreciation;
}
}