Material
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This class represents a change of material during a model-exporting process.
Namespace: Autodesk.Revit.DB
Assembly: RevitAPI (in RevitAPI.dll) Version: 27.0.4.0 (27.0.4.0)
The MaterialNode type exposes the following members.
| Name | Description | |
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Color | The color the material is being rendered at |
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Glossiness | The level of glossiness of the material |
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HasOverriddenAppearance | Identifies if the default rendering appearance the material has is being overridden. |
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IsValidObject |
Specifies whether the .NET object represents a valid Revit entity.
(Inherited from RenderNode ) |
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MaterialId | The Id of the element assocated with this material in the model. |
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NodeName |
A readable name of the output node.
(Inherited from RenderNode ) |
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Smoothness | The level of smoothness of the material. |
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ThumbnailFile | The path if a file that contains a thumbnail image of the material. |
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Transparency | The value of transparency the material is being rendered with |
| Name | Description | |
|---|---|---|
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Dispose |
(Inherited from RenderNode ) |
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Equals |
Determines whether the specified object is equal to the current object.
(Inherited from Object ) |
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GetAppearance | Appearance properties associated with the material. |
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GetAppearanceOverride | Returns appearance properties that override the preset appearance of the material. |
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GetHashCode |
Serves as the default hash function.
(Inherited from Object ) |
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GetType |
Gets the
Type
of the current instance.
(Inherited from Object ) |
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ToString |
Returns a string that represents the current object.
(Inherited from Object ) |
Output nodes following this node are to be assumed using the material. The material remains in effect until another material node is sent to the output.
See also: OnMaterial(MaterialNode) .